Tokenomics
BlueYard runs on two tokens on Base. This page documents the flows, no prior knowledge needed.
$YARD, main token
- Fixed supply, 1,000,000,000 tokens, 18 decimals.
- Launched on launch.o1.exchange, paired with ETH.
- 2% tax on buy and sell, all to the creator, no burn, no dividends.
- Not spent in game. Held in your wallet, it boosts your share of the daily CRATE emission, see the holder boost table below.
$CRATE, reward token
- ERC20 with Permit and Burnable, 18 decimals, hard cap 1,000,000,000.
- Minted by the game as players produce it, inside a fixed daily emission.
- The only currency spent in game: buying a tool and upgrading one both burn CRATE.
- Pool CRATE / YARD on Uniswap V3 Base, 1% fee tier, liquidity position locked permanently.
Economic flow
Buying or upgrading a tool
A single currency: pay the CRATE cost, farmed or bought on the pool. 100% is burned. A new player with no CRATE yet can pay in ETH in one click instead: the contract routes it ETH to YARD, taxed 2% on the o1 pool, then YARD to CRATE on the V3 pool, and burns the CRATE. Same dollar price either way, you never touch a DEX directly.
Holding YARD
YARD is never spent. Holding it boosts your share of the fixed daily CRATE emission, prorated by how long you have held a given balance, so buying right before a claim and selling right after barely helps.
Target rule: CRATE burned from purchases and upgrades should exceed CRATE emitted at normal player activity. A player can now grow purely by farming and reinvesting, so fresh buy pressure increasingly comes from new players, the impatient, and YARD holders routing ETH to CRATE. The simulation models this before mainnet.
Emission parameters
- Initial daily emission
- 100,000 CRATE / day
- Halving period
- 30 days
- Storage cap
- 24 hours of production
- Reference CRATE price
- $0.0001
- Reference YARD price
- $0.000004
Emission is a fixed amount per day, shared pro rata across every player's boosted production power. It never scales up with player count, so it cannot be diluted by bots.
YARD holder boost
Highest tier met wins, tiers do not stack. Multiplies your production power in the shared emission pool, it never creates extra emission. Paramétrable, recalibrated against market cap at launch.
Tool catalog
Contracts and liquidity proof
BlueYard is in phase 1, a fully playable demo with simulated balances. No contract is deployed yet. Once $YARD launches and the game contracts ship on Base, this section will list the CrateToken, BlueYardGame and LiquidityLock addresses, a BaseScan verification link, and the locked liquidity position for the CRATE / YARD pool.